Ranks, levels and shop
What ScandiCraft is preparing for ranks, levels and the shop, and the rule that frames every purchase.
The rule that frames everything
No real-money purchase may grant competitive power: no territory, no power, no protection, no gear, and no currency that buys a PvP advantage. Only cosmetic or social offers are allowed — prefixes, colours, particles, appearances.
The five planned ranks
Scandinave is the default rank. Guerrier unlocks for free, once per season, by belonging to a faction of at least five players. Viking, Seigneur and Empereur come from the shop. Their colours echo the three ores: lazurite blue, pyrite yellow, scandium purple.
The commands that come with them
Each rank opens a daily kit, an increasing number of homes and convenience commands.
Player levels and experience
A ScandiCraft level system, fed by quests and unlocking cosmetics, separate from ordinary Minecraft experience.
The shop
An internal currency covers every purchase: it comes from the online shop, from trading between players, or through referrals. A battle pass reset each season and key-opened crates round out the set.
Creator ranks
Youtuber, Streamer, Influencer and Partner statuses are planned, with an extra prefix, a spotlight on the site and the Discord, and a share of purchases made through a creator code. Eligibility rests on channel verification.
Frequently asked
Can I buy anything yet?
No. The shop is not open: be wary of any offer presented as official outside this site.
Will a paid rank give a combat advantage?
No. The rule is explicit: no real-money purchase grants competitive power. Ranks carry convenience and cosmetics.
When will these systems arrive?
No date is announced yet.
Read next
- What is a Minecraft PvP/Faction server?A plain definition of the most played game mode in multiplayer Minecraft.
- Minecraft or ScandiCraft: everything that changesNew ores, different combat, changed recipes: the complete list.
- The ScandiCraft modsHUD, map, lighting and shaders: installed for you, tuned in game.

