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Combat tags and cooldowns

How long to wait, what combat blocks and what happens if you disconnect.

Combat tag: 30 seconds

A PvP hit tags both players for 30 seconds. Another hit renews that time without shortening a longer tag. Death ends the tag. Disconnecting while tagged kills you with the usual losses.

Actions blocked during combat

Convenience teleports cannot be used to escape: homes, spawn, warps, back, teleport requests or faction home. Direct trades and crafting or Ender Chest menus are blocked. Fast swimming and elytra flight stop. The Escape scepter has its own conditions.

Pearls, apples and fishing rod

  • Ender pearl: 8 seconds between throws
  • Wind charge: 30 seconds between throws
  • Enchanted golden apple: 3 minutes between uses
  • Regular golden apple: no additional cooldown; always finish the eating animation
  • Fishing rod: casting, impacts and reeling retain Minecraft 26.2 rules

Escape scepter: cooldown and effects

  • Use :the Escape scepter lets you leave an enemy claim during combat. See its page for the conditions and recipe
  • Cooldown :a successful use consumes the scepter and starts a 90-second cooldown per player
  • Combat :it adds 120 seconds to the remaining combat tag
  • Effects :Glowing for 30 seconds and Slowness I for 10 seconds
  • Failure :you keep the scepter, with no cooldown or effects

Each weapon has its own pace

Swords and axes have a fast pace that Mining Fatigue can slow. Tridents, maces and spears keep their own attack pace. You cannot attack during the first 3 seconds after joining.

Next pageFactions, claims, power and raids

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