Sword block-hit
Right-clicking a sword raises a 1.7.10 guard: instant, active in every direction, and costly to your movement.
The exact formula
A blocked hit does not lose half its damage: it becomes (1 + damage) / 2. A hit for 7 comes through at 4, not 3.5. That is 1.7.10 behaviour, and it is what the server applies.
No notion of angle
The guard protects from every direction. The 90° frontal cone is a shield concept introduced later and does not apply here. Being caught from behind does not disable your guard.
Instant, no wind-up
The guard is active from the click, with no delay. There is no window where you are already slowed but not yet protected.
You cannot hit while blocking
As long as you hold the guard, your attack clicks do not register. Block-hit is a sequence — release, strike, raise again — not a simultaneous strike. That rhythm is the whole skill.
Block-hit demonstrated: raise the guard, release, strike, raise again.
Gameplay.media.combat-block-hit.youtubeIdThe movement cost
Raising the guard stops a running sprint and refuses to start a new one. Your movement drops to 20% of normal speed. Releasing restores everything instantly, which makes the guard a sprint reset and keeps the W-Tap viable.
No wear, no disarm
Blocking consumes no durability on your sword. No weapon disables your guard: axes do not disarm, unlike the modern shield.
What about shields?
Shields remain available, in the main hand since the off-hand is closed. They keep their usual values and the same entry rule as swords.
Frequently asked
Is block-hit allowed?
Yes. It is an official gameplay capability, known to the server's checks. It is never treated as cheating.
Can you block and hit at the same time?
No. While the guard is up, attack clicks are ignored. You have to release to strike.
Does blocking wear out my sword faster?
No. Blocking costs no durability, however many hits you absorb.
Can an axe break my guard?
No. Axe disarming is a modern shield mechanic, and it is absent here.
How do I practise block-hit?
In friendly duels, focusing first on the release-strike-block rhythm without chasing speed. Speed comes later, once the movement is automatic.

