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World rules

Mobs, travel, storage and cleanup: the differences to know in Survival.

Mobs and drops

  • Warden :a player kill gives 1 or 2 extra echo shards, with a 50% chance for each amount. Looting does not increase this bonus
  • Phantoms :they no longer spawn naturally
  • Wither :building its structure no longer summons it. Wither skeletons and their drops remain

Mob groups

  • Group size :some mobs stack up to 128
  • Each kill :removes one mob from the group
  • Exceptions :villagers, aquatic mobs, raiders and creepers are not stacked

Blocks and navigation

  • Sculk :it does not spread when mobs die
  • Beacons :the beam remains, but grants no effects
  • Beds :they do not change your respawn point
  • Player locator :Minecraft's locator bar is disabled. Use your map to navigate

Travel and food

  • Elytra :fireworks do not boost it, even outside combat
  • Happy Ghast :you cannot ride it
  • Chorus :it restores two hunger bars, but no longer teleports you
  • Fire :ignition and damage follow Minecraft 26.2 rules

Brewing stands and item cleanup

  • Brewing stand :no blaze powder is needed as fuel
  • Dropped items :they are cleared every 60 minutes. Pick up your loot in time
  • Warnings :messages appear 5 minutes, 1 minute, 30 seconds and 5 seconds beforehand
  • Mobs :this cleanup does not remove them

Rarer resources

  • Structures :villages, monuments, mansions, ancient cities, trial chambers, bastions and Nether fortresses are further apart
  • Amethyst :geodes are about 30% rarer
  • Ancient debris :it is half as common
  • Netherite template :its chance in bastion chests outside the treasure room drops from 10% to 5%. The treasure room keeps its guaranteed template

Inactivity

  • Away status :automatic away status is set to 5 minutes without activity
  • Disconnection :it is set to 30 minutes of inactivity
  • Pickups :dropped items are not picked up while away
  • Return :move, interact or chat to become active again
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