---
title: "The economy: what your playtime is worth"
product: scandicraft
language: en
url: /en/gameplay/progression/economy
canonical_url: "https://www.scandicraft-pvp.com/en/gameplay/progression/economy"
last_updated: 2026-11-05
type: article
prerequisites:
  - /en/gameplay/progression
related:
  - /en/gameplay/progression/spawners
  - /en/gameplay/progression/scandibox
  - /en/gameplay/progression/login-streaks
summary: "Gathering, production, player-to-player trade and prices set by the community: how the ScandiCraft economy supports factions and progression."
---

# The economy: what your playtime is worth

Not everyone plays for the duel. The economy lets gatherers, producers and traders weigh on a faction's strength as much as a strong fighter does.

- Prices in player-to-player trade are set by players, not by the server.
- Rare resources are lost on death and through wear: that is what keeps them valuable.

## Gather and produce

The resources the server needs create constant demand. Specialising pays off, even if you never look for a duel.

## Trade with other players

The auction house lets you list an item at the price you choose. Players make the market.

## Fund your faction

The economy pays for preparation: spare gear, consumables, territorial expansion, collective objectives.

## Why costs and losses exist

Without spending, a rare resource ends up worthless. Crafting, repair and loss costs keep the economy alive.

## Direct trades

- Use /trade to exchange items, money and coins with a player within 10 blocks
- A 10% tax is taken from the money and coins you receive, rounded up
- Coins from a shop purchase (and their bonuses) can be traded 14 days after you receive them; coins earned in game, straight away
- Requests expire after 60 seconds and have a 5-second cooldown
- Changes impose a 3-second confirmation delay; once both players accept, a 3-second countdown completes the trade
- Trades last at most 5 minutes
- Experience cannot be traded directly in this menu

## Auction house (HDV)

- Open the menu with /hdv
- List up to 3 sales, in money or in coins, from 10, as fixed-price sales or auctions
- Choose 1, 4, 6, 12 or 24 hours; the default is 6 hours
- Listing costs 10% of the price (of the starting price for an auction), paid in the listing's currency, rounded up and non-refundable
- To pay in coins, only coins earned in game or received more than 14 days ago count
- Available categories are enchanted books, armour, consumables, weapons and tools
- A new bid must add at least 10 units or 5% of the current price, whichever is greater
- A bid in the final minute resets the timer to 60 seconds
- Collect your money or coins from the menu after the sale

## Buy and sell resources

- **Access** — /shop opens the resource market
- **Buying and selling** — choose a resource to see available actions; not every resource supports both
- **Prices** — they change with trades
- **Inventory** — make room for all items before buying; otherwise, the purchase is refused

## Bottling experience

/scandixp lets you select 1 bottle, 64 bottles or the maximum. You can also use /scandixp amount or /scandixp max. Each bottle costs 7 experience points and one empty bottle. The menu shows this cost in levels from your current level: 64 bottles take you from level 30 to level 25. A high level is worth more points, so the same conversion costs fewer levels when you are high level. Only the experience you still have counts: levels spent on enchanting or at an anvil can no longer be converted.

## Frequently asked questions about the economy

**What is the auction house?**

The place where players list items for sale at the price they decide. It is the heart of player-to-player trade.

**Can I buy a combat advantage?**

No. Your gear and your power are earned by playing: you farm, you craft, you sell on the auction house. A purchase saves you time or changes how you look, never how a fight ends.

**Do I have to pay to play well?**

No. You can play, progress and matter to your faction without spending.

## Related links

- [Spawners: your collection and your farms](https://www.scandicraft-pvp.com/en/gameplay/progression/spawners)
- [ScandiBox](https://www.scandicraft-pvp.com/en/gameplay/progression/scandibox)
- [Login streaks: a reward every day](https://www.scandicraft-pvp.com/en/gameplay/progression/login-streaks)
