---
title: "Factions, claims, power and raids"
product: scandicraft
language: en
url: /en/gameplay/factions/how-it-works
canonical_url: "https://www.scandicraft-pvp.com/en/gameplay/factions/how-it-works"
last_updated: 2026-10-23
type: article
prerequisites:
  - /en/gameplay/factions
related:
  - /en/gameplay/factions/create-a-faction
  - /en/gameplay/factions/claims-and-power
  - /en/gameplay/factions/ranking
summary: "Minecraft factions explained: chunk claims, power, raid vulnerability and roles. ScandiCraft's territorial system in plain terms."
---

# Factions, claims, power and raids

The faction is the core unit of ScandiCraft. It is what turns your personal resources into collective decisions: who recruits, where the base goes, who you attack and who you protect.

![ScandiPvP's territory in green on the minimap, with the faction name.](/gameplay/media/factions-map.webp)

- A faction means members, roles, a chat, a bank and enemies.
- Claims protect your land; power decides how much land you can hold.
- Teleport commands are blocked during combat. The Escape Scepter has its own requirements.

## Start or join a faction

You can found a faction and invite players, or join an existing group. Each member gets a role that defines what they can do: invite, claim land, access chests.

## Territory: claims

The world is split into square plots called chunks. Your faction claims them one by one to cover its base. On a claimed chunk, other factions cannot build, break or loot.

## Power: how much land you can hold

Each player contributes power to their faction. Dying reduces it; staying online restores it. The total determines how many claims remain protected.

## Vulnerability

If a faction claims more land than its power allows, it becomes vulnerable. That is the direct link between fights and the map: PvP has territorial consequences.

## Neutrals and enemies

There are no alliances or truces: every faction is neutral or an enemy to the others. Your faction relies on its own members first, and declaring an enemy opens the conflict.

## Combat tag: no running from a fight

As soon as a PvP exchange starts, you are combat tagged for 30 seconds, restarted by every hit. Chat tells you when the tag starts and ends. In between, teleport commands and the elytra are blocked, and disconnecting kills you.

## The four zone types

Four zones, four sets of rules. Unclaimed land belongs to nobody. Faction territory applies its faction's permissions. The safe zone disables combat; the war zone allows it but blocks explosions.

## Frequently asked questions about factions

**What exactly is a claim?**

A claim is a plot of land — a chunk, a 16 × 16 block area — held by your faction. Inside it, other players cannot break your blocks or open your chests.

**What is faction power for?**

Power is your faction's ability to protect its land. It falls with each death and recovers while members are online.

**Can one defeat destroy my faction?**

No, and that is an explicit rule: a defeat must have real territorial consequences without permanently wiping out an active faction.

**Can I switch factions?**

Yes. You can leave a faction and join another. Your reputation follows you though: on a PvP/Faction server, your word counts.

## Related links

- [Creating and running your faction](https://www.scandicraft-pvp.com/en/gameplay/factions/create-a-faction)
- [Claims, power and territory](https://www.scandicraft-pvp.com/en/gameplay/factions/claims-and-power)
- [Faction ranking: score, ELO and rules](https://www.scandicraft-pvp.com/en/gameplay/factions/ranking)
