# Combat tags and cooldowns

How long to wait, what combat blocks and what happens if you disconnect.

## Combat tag: 30 seconds

A PvP hit tags both players for 30 seconds. Another hit renews that time without shortening a longer tag. Death ends the tag. Disconnecting while tagged kills you with the usual losses.

## Actions blocked during combat

Convenience teleports cannot be used to escape: homes, spawn, warps, back, teleport requests or faction home. Direct trades and crafting or Ender Chest menus are blocked. Fast swimming and elytra flight stop. The Escape scepter has its own conditions.

## Pearls, apples and fishing rod

- Ender pearl: 8 seconds between throws
- Wind charge: 30 seconds between throws
- Enchanted golden apple: 3 minutes between uses
- Regular golden apple: no additional cooldown; always finish the eating animation
- Fishing rod: casting, impacts and reeling retain Minecraft 26.2 rules

## Escape scepter: cooldown and effects

- **Use** — the Escape scepter lets you leave an enemy claim during combat. See its page for the conditions and recipe
- **Cooldown** — a successful use consumes the scepter and starts a 90-second cooldown per player
- **Combat** — it adds 120 seconds to the remaining combat tag
- **Effects** — Glowing for 30 seconds and Slowness I for 10 seconds
- **Failure** — you keep the scepter, with no cooldown or effects

## Each weapon has its own pace

Swords and axes have a fast pace that Mining Fatigue can slow. Tridents, maces and spears keep their own attack pace. You cannot attack during the first 3 seconds after joining.

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Last updated on 13.10.2026

ScandiCraft — https://www.scandicraft-pvp.com/en/gameplay/combat/cooldowns